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[REL] Squiggle Scanner - Source Code

XF CH3WY

Member
I posted this thread about a week ago, except for some reason it was removed which makes no sense since there wasn't anything inappropriate. I'm not going to remember everything I said in the previous thread. Anyway here's ANOTHER post about it.

If you have an uneven amount of ~ in your gamertag you freeze anyone that comes into render distance or draws your GT (print or drawn on screen) so I decided to make a function to return if the string has a ~ in it. You are protected from this freeze if you use this function properly along with the native "DISABLE_PLAYER_NAMES" and if you have ghost. The only downside for this protection is that for every time you draw or print a GT you have to use this function. It's an easy fix but there's work for it to be in every time you use someone's GT. Enjoy....



EXAMPLE OF USING THE CODE:
Code:
    char* playerName;
    if(StringSquiggleCheck(GET_PLAYER_NAME(i)))
    {
        playerName = "SQUIGGLE FREEZE";
    }
    else{
        playerName = GET_PLAYER_NAME(i);
    }

I had a picture of it working except it's gone since the thread was deleted for some random reason.
 
Last edited:
I posted this thread about a week ago, except for some reason it was removed which makes no sense since there wasn't anything inappropriate. I'm not going to remember everything I said in the previous thread. Anyway here's ANOTHER post about it.

If you have an uneven amount of ~ in your gamertag you freeze anyone that comes into render distance or draws your GT (print or drawn on screen) so I decided to make a function to return if the string has a ~ in it. You are protected from this freeze if you use this function properly along with the native "DISABLE_PLAYER_NAMES" and if you have ghost. The only downside for this protection is that for every time you draw or print a GT you have to use this function. It's an easy fix but there's work for it to be in every time you use someone's GT. Enjoy....



EXAMPLE OF USING THE CODE:
Code:
    char* playerName;
    if(StringSquiggleCheck(GET_PLAYER_NAME(i)))
    {
        playerName = "SQUIGGLE FREEZE";
    }
    else{
        playerName = GET_PLAYER_NAME(i);
    }

I had a picture of it working except it's gone since the thread was deleted for some random reason.
LoL iTs OLD FREEZE I KNOW IT From A LONG TIME & I MADE PROT FOR ~
Anyway nice work .... :)
 
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