Important
In order for the mod loader to work correctly, your script file name .. has to match the name given to the script .. This name is located within the script in plain text: usually near the bottom and after the end of the coding, but before the padding starts in hexadecimal. These two names needs to match in order to terminate correctly, however if they do not match there should be no problems loading the script.
Some menus open and display the instant they are loaded with the mod loader. In the case you wish to open a script that does this, you will need to enable an option in the settings, Close on Script Load.
In the main menu—Mod Loader—scripts are highlighted based on their status.
Script Names:
- VCAHaxClient | m0dmenu
- XBLToothpik's Mini Menu | cheat_controller
- North Yankton | north_yankton
- Slinky's Animation Menu | slinky_anim
- Console Trainer V | console_trainer_v
- Custom Camera | custom_cam
- XYZH Coordinates | xyzh_coords
- Anti-Cheater | AntiCheater
- Custom Script [1-15] | customs[1-15]
Features
- Settings
- Credits
- VCAHaxClient
- XBLToothpik's Mini Menu
- North Yankton
- Slinky's Animation Menu
- Console Trainer
- Custom Camera
- XYZH Coordinates
- Anti-Cheater
- Define Custom Script (this displays a keyboard and will allow you to load any script you wish to load by typing its filename* and pressing the start button. If you want to change the name of the script you can press X (or square) while the option is highlighted)
- Custom Script [1-20]
Xbox: Open with X and LB
Ps3: Open with Square and L1
CREDITS : 2MUCH4U