PS3 Some Helpful Sources

  • Hello Guest! Welcome to ConsoleCrunch, to help support our site check out the premium upgrades HERE! to get exclusive access to our hidden content.
  • Unable to load portions of the website...
    If you use an ad blocker addon, you should disable it because it interferes with several elements of the site and blocks more than just adverts.
  • Read Rules Before Posting Post Virus Scans with every program.

SHoCKxWAVE

Member
CC Dev Team
Aug 31, 2017
49
39
78
This might be very helpful to detect whos trying to fire a freeze weapon and can stop it before it happen, unless the person is running protection event then its useless xD, but at less you know who done it


Code:
if(Prot_Animation){
    int tmp_wep = 0;
    int PlayerRocket;
    Ped tmp_ped;
    char* printmodel;
    bool player_has_wep = false;
    for (PlayerRocket = 0;PlayerRocket < 16 ; PlayerRocket++){
    if (PlayerRocket == iPlayer || Invalid_Player (PlayerRocket) || !PLAYER_HAS_CHAR(PlayerRocket)) continue;   
        if (!IS_PLAYER_PRESENT(PlayerRocket))
        {
            SetBit(PrintedRocketNotifyBitSet, PlayerRocket, false);
            SetBit(PrintedRocketNotifyBitSet, (PlayerRocket + 16), false);
            continue;
        }
        if (!PLAYER_HAS_CHAR(PlayerRocket)) continue;
        GET_PLAYER_CHAR(PlayerRocket, &tmp_ped);
        player_has_wep = (HAS_CHAR_GOT_WEAPON(tmp_ped, WEAPON_EPISODIC_19) || HAS_CHAR_GOT_WEAPON(tmp_ped, WEAPON_EPISODIC_18) || HAS_CHAR_GOT_WEAPON(tmp_ped, WEAPON_ROCKET));

        if (!player_has_wep)
        {
            SetBit(PrintedRocketNotifyBitSet, PlayerRocket, false);
            SetBit(PrintedRocketNotifyBitSet, (PlayerRocket + 16), false);
            continue;
        }

        tmp_wep = 0;
        GET_CURRENT_CHAR_WEAPON(tmp_ped, &tmp_wep);
        if(Prot_Animation_Setup1){// OFW SAVE
            if (!GetBit(PrintedRocketNotifyBitSet, (PlayerRocket + 16)))
            {
                if (tmp_wep == WEAPON_ROCKET)printmodel = "~y~Rocket";
                else if (tmp_wep == WEAPON_EPISODIC_18 || tmp_wep == WEAPON_EPISODIC_19)printmodel = "~y~Missile";
                    
                if (tmp_wep == WEAPON_ROCKET)            REMOVE_WEAPON_FROM_CHAR(tmp_ped, WEAPON_ROCKET);
                else if (tmp_wep == WEAPON_EPISODIC_18) REMOVE_WEAPON_FROM_CHAR(tmp_ped, WEAPON_EPISODIC_18);
                else if (tmp_wep == WEAPON_EPISODIC_19) REMOVE_WEAPON_FROM_CHAR(tmp_ped, WEAPON_EPISODIC_19);
                
                char buffer[32];
                Strcpy(buffer, "");
                PLAYER_NAME_WITH_COLOUR(PlayerRocket, &buffer);
                Strcat(buffer, " ~s~Was ~g~Saved");
                Strcat(buffer, " ~s~From ~COL_NET_4~Freeze ");
                Strcat(buffer, printmodel);
                Alert(buffer, true);                   
                SetBit(PrintedRocketNotifyBitSet, (PlayerRocket + 16), true);
            }
        }
        //After this your self will freeze if you dont edit your rpf files
        if(Prot_Animation_Setup2){
            if (IS_CHAR_SHOOTING(tmp_ped) && tmp_wep == WEAPON_ROCKET || tmp_wep == WEAPON_EPISODIC_18 || tmp_wep == WEAPON_EPISODIC_19 && !GetBit(PrintedRocketNotifyBitSet, PlayerRocket))
            {
                if (tmp_wep == WEAPON_ROCKET)printmodel = "~y~Rocket";
                else if (tmp_wep == WEAPON_EPISODIC_18 || tmp_wep == WEAPON_EPISODIC_19)printmodel = "~y~Missile";
                
                char buffer[32];
                Strcpy(buffer, "");
                PLAYER_NAME_WITH_COLOUR(PlayerRocket, &buffer);
                Strcat(buffer, " ~s~Tried Using ~COL_NET_4~Freeze ");
                Strcat(buffer, printmodel);
                Strcat(buffer, " ~s~You");
                Alert(buffer, true);   
                SetBit(PrintedRocketNotifyBitSet, PlayerRocket, true);
            }
        }
        //Done
    }
}
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • @ Fretyeco192321:
    Tove Lo - Habits (Stay High) - Hippie Sabotage Remix
  • @ Fretyeco192321:
    Lana Del Rey - Summertime Sadness (Official Music Video)
  • @ Fretyeco192321:
    Guitar Hero II (#2) Toadies - Possum Kingdom
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    uu88qhcom8 is our newest member. Welcome!
  • Chat Bot:
    Aminf is our newest member. Welcome!
  • Chat Bot:
    79kingstudio2 is our newest member. Welcome!
  • Chat Bot:
    Fileover is our newest member. Welcome!
  • @ jaja_no_name_7:
    any unpatched ps4/4 bo1 prestige gitches or mods?
  • @ lurch6661:
    zap zap
  • Chat Bot:
    mm88zocom2 is our newest member. Welcome!
  • Chat Bot:
    qs88vicom2 is our newest member. Welcome!
  • Chat Bot:
    nk88qhcom1 is our newest member. Welcome!
  • Chat Bot:
    tr88qhcom is our newest member. Welcome!
  • Chat Bot:
    cris22222 is our newest member. Welcome!
  • Chat Bot:
    十万次心动 is our newest member. Welcome!
  • Chat Bot:
    gametaixiugbnet1 is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    ANGUS0023233 has joined the room.
  • Chat Bot:
    56HoursMaga is our newest member. Welcome!
  • Chat Bot:
    gavangtvvcc1 is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    qs88qhcom is our newest member. Welcome!
      Chat Bot: qs88qhcom is our newest member. Welcome!