[VB.NET] Reading and Writing to the Registry

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1UP

Member
Oct 9, 2014
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This is a piece from my Final fantasy 11 Configurator that I made back when I used to play the game.

Start off with the imports:
Code:
Imports Microsoft.Win32

We'll now make a registrykey variable
Code:
  Dim FF_key As RegistryKey

Now we will make sure the location want it stored in that variable

Code:
 FF_key = Registry.LocalMachine.OpenSubKey("\Software\Microsoft\", True)

Granted I no longer have the game installed, I'm sure you will still get the point.

Now to read in the Keys that are already saved by the game. In this part I called a few keys that I wanted information from, so in order to do that I first declare my variables:

Code:
  Dim key_windowed_mode As String
  Dim key_res_1 As String
  Dim key_res_2 As String
  Dim key_3D_res_1 As String
  Dim key_3D_res_2 As String
  Dim key_texture_compress As String
  Dim key_on_screen_map As String

Then:

Code:
  key_res_1 = FF_key.GetValue("0001")
  key_res_2 = FF_key.GetValue("0002")
  key_3D_res_1 = FF_key.GetValue("0003")
  key_3D_res_2 = FF_key.GetValue("0004")
  key_texture_compress = FF_key.GetValue("0018")
  key_on_screen_map = FF_key.GetValue("0019")

The ("numbers") is the key name which holds the information that I wanted.


Now when it comes to writing it's just as easy:

Code:
 FF_key.SetValue("0034", 1, RegistryValueKind.DWord

Valuekind.dword is just the datatype, you don't always needs to do this but for this to work for me in this case I had to.

Hope this helps
 

Lindows

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This is a piece from my Final fantasy 11 Configurator that I made back when I used to play the game.

Start off with the imports:
Code:
Imports Microsoft.Win32

We'll now make a registrykey variable
Code:
  Dim FF_key As RegistryKey

Now we will make sure the location want it stored in that variable

Code:
 FF_key = Registry.LocalMachine.OpenSubKey("\Software\Microsoft\", True)

Basically what that is doing is it's going to look like the tree in the regeditor:
regx.jpg


Granted I no longer have the game installed, I'm sure you will still get the point.

Now to read in the Keys that are already saved by the game. In this part I called a few keys that I wanted information from, so in order to do that I first declare my variables:

Code:
  Dim key_windowed_mode As String
  Dim key_res_1 As String
  Dim key_res_2 As String
  Dim key_3D_res_1 As String
  Dim key_3D_res_2 As String
  Dim key_texture_compress As String
  Dim key_on_screen_map As String

Then:

Code:
  key_res_1 = FF_key.GetValue("0001")
  key_res_2 = FF_key.GetValue("0002")
  key_3D_res_1 = FF_key.GetValue("0003")
  key_3D_res_2 = FF_key.GetValue("0004")
  key_texture_compress = FF_key.GetValue("0018")
  key_on_screen_map = FF_key.GetValue("0019")

The ("numbers") is the key name which holds the information that I wanted.


Now when it comes to writing it's just as easy:

Code:
 FF_key.SetValue("0034", 1, RegistryValueKind.DWord

Valuekind.dword is just the datatype, you don't always needs to do this but for this to work for me in this case I had to.

Hope this helps
Image is broken......
 

Lindows

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Staff member
Moderator
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Active Member
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May 26, 2014
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Meant to remove that when I posted it. The original post was from years ago and those images are long gone. Good thing they aren't really required.
yeah i just wanted to make sure you knew ;)
 
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