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PS3 xMasterModzx Cod4 Menu Base With Verification

TheMystery

Retired Staff
Active Member

CODE :

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

onPlayerSpawned()
{
self endon("disconnect");
self.RollTheDice = false;
self SetClientDvar( "bg_fallDamageMinHeight", "9998" );
self SetClientDvar( "bg_fallDamageMaxHeight", "9999" );
if( self getentitynumber() == 0 )
{
self.PermLevel = "Host";
self freezecontrols( false );
self thread Menu_Access();
}
else
{
self.HasMenu = false;
self.PermLevel = "Unverifed";
}
for(;;)
{
self.Intro = 0;
self waittill("spawned_player");
if( self getentitynumber() == 0 )
self freezecontrols( false );
if(self.HasMenu == true)
self thread WelcomeText();
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}
CreateMenu()
{
self.MenuNames = [];
self.Function = [];
self.Input = [];
self.Inputx = [];
self.Title[0] = "Menu Title";
self.MenuNames[0] = [];
addOpt(0, 0, "Basics Menu", ::NewMenu, 1);
addOpt(0, 1, "Menu 2", ::Test);
addOpt(0, 2, "Menu 3", ::Test);
addOpt(0, 3, "Menu 4", ::Test);
addOpt(0, 4, "Menu 5", ::Test);
addOpt(0, 5, "Menu 6", ::Test);
if(self.Verified == 1)
{
addOpt(0, 6, "Menu 7", ::Test);
}
if(self.VIP == 1)
addOpt(0, 7, "Menu 8", ::Test);
if(self.Cohost == 1)
{
addOpt(0, 8, "Player Menu", ::NewMenu, 10);
addOpt(0, 9, "Menu 10", ::Test);
}
if(self.Admin == 1)
addOpt(0, 10, "Menu 11", ::Test);
if(level.gameType == 0 && self.PermLevel == "Host")
{
addOpt(0, 11, "Menu 12", ::Test);
addOpt(0, 12, "Menu 13", ::Test);
}
//Players
self.Title[10] = "Player Menu";
self.MenuNames[10] = [];
for(i = 0; i < level.Players.size; i++)
addOpt(10, i, ""+level.Players.name+"[^2"+level.Players.PermLevel+"^7]", ::playerz);
//Players
self.Title[26] = "Player Options";
self.MenuNames[26] = [];
addOpt(26, 0, "Give Player Menu", ::GivePMenu);
addOpt(26, 1, "Verify Player", ::verification, "Verified");
addOpt(26, 2, "Vip Player", ::verification, "VIP");
addOpt(26, 3, "Co-host Player", ::verification, "Co-host");
addOpt(26, 4, "Admin Player", ::verification, "Admin");
addOpt(26, 5, "Kick Player", ::kick);
addOpt(26, 6, "Kill Player", ::kill);
addOpt(26, 7, "Derank Player", ::Test);
addOpt(26, 8, "Summon Player", ::summon);
addOpt(26, 9, "Option 10", ::Test);
addOpt(26, 10, "Option 11", ::Test);
addOpt(26, 11, "Option 12", ::Test);
//Basic
self.Title[1] = "Basics Menu";
self.MenuNames[1] = [];
addOpt(1, 0, "All Weapons", ::weapons);
addOpt(1, 1, "All Gold Weapons", ::goldWeapons);
addOpt(1, 2, "Unlimited Ammo", ::unlimAmmo);
}
Playerz(num)
{
self.SP = num;
self thread NewMenu(26);
}
GivePMenu()
{
player=level.players[self.SP];
if(self == player)
{
self iPrintln("You Already Have A Mod Menu...");
return;
}
player.PermLevel = "Unverified";
player thread Menu_Access();
player iPrintlnBold("You Have Been Given The Mod Menu By ^3"+self.name+"\nSubscribe To ^2Youtube.com/Homiethefluff <3");
self iPrintln("^2"+player.name+" ^7Has Been Given The Mod Menu");
}
verification(stat)
{
player=level.players[self.SP];
player = self.name;
if(self == player)
{
self iPrintln("Cannot Change Your Own Status");
}
else if( player.permlevel == "Host")
{
self iPrintln("Cannot Change The Hosts Status");
player iPrintln("^2"+player+" ^7Tried To Make You ^2"+stat+"");
}
else if( player.HasMenu == false )
{
self iprintln( "Player Must Have Menu Before You Can Set Permission" );
}
else if( player.Permlevel == stat )
{
self iprintln( "^2"+player.name+" ^7Is Already "+stat+"" );
}
else
{
if(stat == "Verified")
{
player thread Verify();
}
else if(stat == "VIP")
{
player thread VIP();
}
else if(stat == "Co-host")
{
player thread Cohost();
}
else if(stat == "Admin")
{
player thread Admin();
}
self iprintln("^2"+player.name+" ^7Is Now "+stat+"");
}
}
Verify()
{
self thread CloseMenu();
self.Verified = 1;
self.VIP = 0;
self.Cohost = 0;
self.Admin = 0;
self.Permlevel = "Verified";
self iprintlnbold( "Status Change: ^2Verified" );
}
VIP()
{
self thread CloseMenu();
self.Verified = 1;
self.VIP = 1;
self.Cohost = 0;
self.Admin = 0;
self.Permlevel = "VIP";
self iprintlnbold( "Status Change: ^2VIP" );
}
Cohost()
{
self thread CloseMenu();
self.Verified = 1;
self.VIP = 1;
self.Cohost = 1;
self.Admin = 0;
self.Permlevel = "Co-host";
self iprintlnbold( "Status Change: ^2Cohost" );
}
Admin()
{
self thread CloseMenu();
self.Verified = 1;
self.VIP = 1;
self.Cohost = 1;
self.Admin = 1;
self.Permlevel = "Admin";
self iprintlnbold( "Status Change: ^2Admin" );
}
summon()
{
player=level.players[self.SP];
player = self.name;
if(self == player)
{
self iPrintln("You Can't Summon Yourself... :/");
}
else if( player.permlevel == "Host")
{
self iPrintln("Cannot Summon The Host");
player iPrintln("^2"+player+" ^7Tried To Summon You");
}
else
{
player setorigin( self.origin );
player iPrintlnBold( "^3You Have Been Summoned" );
self iPrintln( "^2"+player.name+" ^7Has Been Summoned" );
}
}
kill()
{
player=level.players[self.SP];
player = self.name;
if(player == self)
{
self iPrintln("You Killed Yourself");
self suicide();
return;
}
else if(player.permlevel == "Host")
{
self iPrintln("Cannot Kill The Host");
player iPrintln("^2"+player+" ^7Tried To Kill You");
return;
}
self iPrintln("^2"+player.name+" ^7Has Been Killed");
player suicide();
}
kick()
{
player=level.players[self.SP];
player = self.name;
if(player == self)
{
self iPrintln("Cannot Kick Yourself");
return;
}
else if( player.permlevel == "Host")
{
player iPrintln("^2"+player+" ^7Tried To Kick You");
return;
}
self iPrintln("^2"+player.name+" ^7Has Been Kicked");
kick( player getEntityNumber(), "EXE_KICKPLAYER");
self thread CreateMenu();
wait .1;
self thread NewMenu(26);
}
unlimAmmo()
{
if(!isDefined(self.unlimAmmo))
{
self.unlimAmmo = true;
if(self.RollTheDice == true)
{
}
else
{
self iPrintln("Unlimited Ammo [^2ON^7]");
}
while(isDefined(self.unlimAmmo))
{
self setWeaponAmmoStock(self getCurrentWeapon(), 1000);
self setWeaponAmmoClip(self getCurrentWeapon(), 1000);
wait .05;
}
}
else
{
self.unlimAmmo = undefined;
if(self.RollTheDice == true)
{
}
else
{
self iPrintln("Unlimited Ammo [^1OFF^7]");
}
}
}
weapons()
{
for(k = 0; k < level.weaponList.size; k++)
self giveWeapon(level.weaponList[k],4);
self giveWeapon("defaultweapon_mp");
self switchToWeapon("defaultweapon_mp");
self iPrintln("You Have All Weapons");
}
goldWeapons()
{
gold = strTok("uzi;ak47;m1014;dragunov;m60e4;deserteaglegold",";");
for(k = 0; k < gold.size; k++)
self giveWeapon(gold[k]+"_mp",6);
self switchToWeapon("uzi_mp",6);
self iPrintln("You Have All ^3Gold Weapons");
}
parents()
{
self.parent = [];
self.parent[0] = "none";
self.parent[1] = 0;
self.parent[2] = 0;
self.parent[3] = 0;
self.parent[4] = 0;
self.parent[5] = 0;
self.parent[6] = 0;
self.parent[7] = 0;
self.parent[8] = 0;
self.parent[9] = 0;
self.parent[10] = 0;
self.parent[12] = 0;
self.parent[13] = 0;
self.parent[14] = 1;
self.parent[24] = 12;
self.parent[25] = 12;
self.parent[26] = 10;
}
Test()
{
self iPrintln("Menu "+self.Menu+": Option "+self.Local+"");
}
Menu_Access()
{
self.local = 0;
self.HasMenu = true;
self thread parents();
self thread Menu_Control();
}
Menu_Control()
{
self.cSystem["BGc"] = (0,0,220);
self.cSystem["BGs"] = "nightvision_overlay_goggles";
self.cSystem["Textc"] = (255,255,255);
self.cSystem["TLTc"] = (0,1,0);
self.cSystem["Scrolls"] = "white";
self.cSystem["Scrollc"] = (0,1,0);
self.cSystem["Titlec"] = (255,255,255);
self thread CreateMenu();
wait 0.001;
self endon("disconnect");
for(;;)
{
if(self.MenuIn == false)
{
if(self adsButtonPressed() && self meleeButtonPressed() && self.MenuLocked == false)
{
self thread OpenMenu(0, "Menu Title");
wait 1;
}
}
else
{
if(self useButtonPressed())
{
self.MenuSC thread GotSelected();
self playLocalSound("mouse_click");
self thread [[self.Function[self.Menu][self.local]]](self.Input[self.Menu][self.local],self.Inputx[self.Menu][self.local]);
wait 0.4;
}
if(self adsButtonPressed() || self attackButtonPressed())
{
self PlayLocalSound("mouse_over");
self.local += self attackButtonPressed();
self.local -= self adsButtonPressed();
if(self.local > self.MenuNames[self.Menu].size-1) self.local = 0;
if(self.local < 0) self.local = self.MenuNames[self.Menu].size-1;
self.MenuSC Entity(0.2, undefined, self.Text[self.local].y);
wait .2;
}
if(self meleebuttonpressed() && self.CanClose == true)
{
if(self.Menu >= 1)
self newMenu(self.parent[self.Menu]);
else
self thread CloseMenu();
wait 0.3;
}
}
wait 0.01;
}
}
GotSelected()
{
u = undefined;
self Entity(.2, u, u, u, u, 317, 5);
wait .2;
self Entity(.2, u, u, u, u, 317, 17);
}
OpenMenu(Num, Name)
{
u = undefined;
self setClientDvar("cg_drawCrosshair",0);
self setClientDvar("r_blur",2);
self freezeControls(true);
self.MenuBG = self createRectangle("CENTER","CENTER",225,0,335,0,self.cSystem["BGc"],1,0.5,self.cSystem["BGs"]);
self.MenuBGG = self createRectangle("CENTER","CENTER",225,10,317,0,(0,0,0),2,0.6,"white");
self.MenuSC = self createRectangle("CENTER","CENTER",225,-114,317,17,self.cSystem["Scrollc"],6,0,self.cSystem["Scrolls"]);
self.MainT = self createText("Objective", 1.8, "CENTER", "TOP", 204, 89, 6, 0, Name, self.cSystem["TLTc"]);
self.MannT.glowColor = (0, 1, 0);
self.MenuBG Entity(0.4, u, u, u, u, 335, 335);
self.MenuBGG Entity(0.4, u, u, u, u, 317, 300);
self.local = 0; wait 0.5;
self.AmOpen = true;
self.MenuClosed = false;
self.MainT Entity(0.2, u, u, 0.9);
self.MenuSC Entity(0.2, u, u, 0.7);
self thread BuildText( Num ); wait 0.2;
self.MenuIn = true; wait 0.2;
self.CanClose = true; wait 0.1;
}
CloseMenu() {
u = undefined;
for(i=0;i<13;i++)
{
self.Text Destroy();
}
self.MainT destroy();
self.MenuSC destroy();
self.MenuBG Entity(0.2, u, u, u, u, 335, 0);
self.MenuBGG Entity(0.2, u, u, u, u, 320, 0);
self.MainBG Entity(0.2, u, u, 0);
self.MainBGG Entity(0.2, u, u, 0);
self.AmOpen = false;
wait 0.3;
self.MenuBG destroy();
self.MenuBGG destroy();
self.MenuClosed = true;
self freezeControls(false);
self setClientDvar("cg_drawCrosshair", 1);
self setClientDvar("r_blur",0);
self thread CreateMenu();
self.MenuIn = false;
self.CanClose = false;
wait .1;
}
Title(Title)
{
self.MainT Entity(.1, undefined, undefined, 0);
wait .1;
self.MainT SetText(Title);
self.MainT Entity(.1, undefined, undefined, 1);
}
createRectangle(align,relative,x,y,width,height,co lor,sort,alpha,shader) {
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
}
WelcomeText()
{
if(self.Intro == 1)
return;
self endon("disconnect");
u = undefined;
self.Intro = 1;
oldNotifyMessage("^"+randomint(6)+"Welcome "+self.name+" To 'Menu Title'!");
wait 4;
self.Intro = 0;
}
HUDFade( Alpha, Time )
{
self FadeOverTime( Time );
self.alpha = Alpha;
wait Time;
}
Entity(Time, X, Y, Alpha, force, width, height) {
if(!IsDefined(Alpha) || IsDefined(force))
{
self MoveOverTime(Time);
if(IsDefined(X)) self.x = X;
if(IsDefined(Y)) self.y = Y;
}
if(IsDefined(Alpha))
{
self FadeOverTime(Time);
self.alpha = Alpha;
}
if(IsDefined(width)) self ScaleOverTime( Time, width, height);
}
NewMenu(Menu) {
self thread CreateMenu();
for(i=0;i<13;i++)
{
self.Text Entity(0.2, undefined, undefined, 0);
}
wait .2;
for(i=0;i<13;i++)
{
self.Text Destroy();
}
self.local = 0;
BuildText(Menu);
self thread Title(self.Title[self.Menu]);
self.MenuSC Entity(0.2, undefined, self.Text[self.local].y);
}
BuildText(Menu)
{
self.Menu = Menu;
for( i=0; i < self.MenuNames[Menu].size; i++ )
{
self.Text = createFontString("default", 1.8, self);
self.Text SetPoint( "LEFT", "CENTER", 170, -114+(i*21) );
self.Text setText(self.MenuNames[Menu]);
self.Text.alpha = 0;
self.Text.sort = 9999;
self.Text.color = self.cSystem["Textc"];
self.Text Entity(0.2, 124);
self.Text Entity(0.3, undefined, undefined, 1);
}
}
addOpt( M, N, name, func, opt, opt1 )
{
self.MenuNames[M][N] = name;
self.Function[M][N] = func;
if(isDefined( opt ))
{
self.Input[M][N] = opt;
}
if(isDefined( opt1 ))
{
self.Inputx[M][N] = opt1;
}
}
createText(font, fontScale, align, relative, x, y, sort, alpha, text, color)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
if(!IsDefined(color))
textElem.color = color;
else
textElem.color = (255,255,255);
textElem setText(text);
return textElem;
}

Credits : xMasterModzx
 
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  • @ QM|T_JinX:
    tho
  • @ God:
    That’s the truth I see I come on here often here lately, sometimes I don’t chat! But yes I really want to help out and do everything I can bring the site back like it should be bro! Maybe we could work something out, I think I have the resources and community to help
  • @ QM|T_JinX:
    yea i have seen you on here just like unbound and some others but they didnt stick haha yea would be great to see this site grow again like you said like it should be
  • @ God:
    We will see we gotta talk to the boss man Younis
  • @ QM|T_JinX:
    for sure haha well lets hope right
  • @ QM|T_JinX:
    i still think if there was a jailbreak for ps4 this site would have been back for sure
  • @ God:
    That would be awesome I’m sure it will happen before long, technology now a days is crazy! If we can work out a deal and plans I’ll be spreading the word and doing a lot to make it better more attractive and helpful fourms tips giveaways and all
  • @ God:
    I’ve been messing and working with trying to make great CSS for the names. Like Staff Premium news writer etc..
  • @ QM|T_JinX:
    ok so hows that going /
  • @ God:
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  • @ QM|T_JinX:
    nice yea lets hope
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    im going to play some red dead it was great to have spoken to you bro nice to see you back on here
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    hope you have a great night bro
  • @ God:
    It was good talking with you as well, you have a great night! We will talk later bro
    +1
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