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Scan for Mods - Source

SwizzyPlays

Active Poster
CC Dev Team
Active Member

SCAN PLAYERS FOR MODS


So since alot of people have asked me how to scan players
for mods without sockstress's plugin and/or equivalent.
This is how I do it and works on most people. I chose common
protections to target. This 100% works and I use it in my menu Glitchinng.

What this does is first check for a modified player model, then checks for grouphack
protection, then sets them on fire and checks for fire protection. Prints feedback



Code:
                        Ped networkPlayerPedModel;
                        GET_CHAR_MODEL(networkPlayerPed, &networkPlayerPedModel);
                        if (networkPlayerPedModel != PED_M_Y_MULTIPLAYER && networkPlayerPedModel != PED_F_Y_MULTIPLAYER){
                            print("~BLIP_76~ ~y~Player Model Changed ~g~Player is a Modder");
                            ModderFound = true;
                            return;
                        }
                        int charammo, ammomax, gund;
                        if(IS_PED_IN_GROUP(networkPlayerPed)){
                            print("~BLIP_76~ ~y~Player is in a group ~g~Player is a modder");
                            ModderFound = true;
                        }
                        START_CHAR_FIRE(networkPlayerPed); 
                        WAIT(2000);
                        if(!IS_CHAR_ON_FIRE(networkPlayerPed)){
                            START_CHAR_FIRE(networkPlayerPed); 
                            WAIT(1200);
                            if(!IS_CHAR_ON_FIRE(networkPlayerPed)){   
                                print("~BLIP_76~ ~y~Fire Protection ~g~Player is a modder");
                                ModderFound = true;
                            }
                        }
                        if(!ModderFound) print("~BLIP_76~ ~r~Player doesn't have mods");
                        WAIT(1000);
                        ModderFound = false;
 
SCAN PLAYERS FOR MODS


So since alot of people have asked me how to scan players
for mods without sockstress's plugin and/or equivalent.
This is how I do it and works on most people. I chose common
protections to target. This 100% works and I use it in my menu Glitchinng.

What this does is first check for a modified player model, then checks for grouphack
protection, then sets them on fire and checks for fire protection. Prints feedback



Code:
                        Ped networkPlayerPedModel;
                        GET_CHAR_MODEL(networkPlayerPed, &networkPlayerPedModel);
                        if (networkPlayerPedModel != PED_M_Y_MULTIPLAYER && networkPlayerPedModel != PED_F_Y_MULTIPLAYER){
                            print("~BLIP_76~ ~y~Player Model Changed ~g~Player is a Modder");
                            ModderFound = true;
                            return;
                        }
                        int charammo, ammomax, gund;
                        if(IS_PED_IN_GROUP(networkPlayerPed)){
                            print("~BLIP_76~ ~y~Player is in a group ~g~Player is a modder");
                            ModderFound = true;
                        }
                        START_CHAR_FIRE(networkPlayerPed);
                        WAIT(2000);
                        if(!IS_CHAR_ON_FIRE(networkPlayerPed)){
                            START_CHAR_FIRE(networkPlayerPed);
                            WAIT(1200);
                            if(!IS_CHAR_ON_FIRE(networkPlayerPed)){  
                                print("~BLIP_76~ ~y~Fire Protection ~g~Player is a modder");
                                ModderFound = true;
                            }
                        }
                        if(!ModderFound) print("~BLIP_76~ ~r~Player doesn't have mods");
                        WAIT(1000);
                        ModderFound = false;

How can I install this source on SxW v18?
 
SCAN PLAYERS FOR MODS


So since alot of people have asked me how to scan players
for mods without sockstress's plugin and/or equivalent.
This is how I do it and works on most people. I chose common
protections to target. This 100% works and I use it in my menu Glitchinng.

What this does is first check for a modified player model, then checks for grouphack
protection, then sets them on fire and checks for fire protection. Prints feedback



Code:
                        Ped networkPlayerPedModel;
                        GET_CHAR_MODEL(networkPlayerPed, &networkPlayerPedModel);
                        if (networkPlayerPedModel != PED_M_Y_MULTIPLAYER && networkPlayerPedModel != PED_F_Y_MULTIPLAYER){
                            print("~BLIP_76~ ~y~Player Model Changed ~g~Player is a Modder");
                            ModderFound = true;
                            return;
                        }
                        int charammo, ammomax, gund;
                        if(IS_PED_IN_GROUP(networkPlayerPed)){
                            print("~BLIP_76~ ~y~Player is in a group ~g~Player is a modder");
                            ModderFound = true;
                        }
                        START_CHAR_FIRE(networkPlayerPed);
                        WAIT(2000);
                        if(!IS_CHAR_ON_FIRE(networkPlayerPed)){
                            START_CHAR_FIRE(networkPlayerPed);
                            WAIT(1200);
                            if(!IS_CHAR_ON_FIRE(networkPlayerPed)){  
                                print("~BLIP_76~ ~y~Fire Protection ~g~Player is a modder");
                                ModderFound = true;
                            }
                        }
                        if(!ModderFound) print("~BLIP_76~ ~r~Player doesn't have mods");
                        WAIT(1000);
                        ModderFound = false;
Do you know how to install this source?
https://www.mediafire.com/file/bcefo4mldcrot6t/MDv13_Source.zip/file
 
Good job maybe you can even use freeze gun and stuff like that stuff that are always on in md I never switch off protection lol
 
SCAN PLAYERS FOR MODS


So since alot of people have asked me how to scan players
for mods without sockstress's plugin and/or equivalent.
This is how I do it and works on most people. I chose common
protections to target. This 100% works and I use it in my menu Glitchinng.

What this does is first check for a modified player model, then checks for grouphack
protection, then sets them on fire and checks for fire protection. Prints feedback



Code:
                        Ped networkPlayerPedModel;
                        GET_CHAR_MODEL(networkPlayerPed, &networkPlayerPedModel);
                        if (networkPlayerPedModel != PED_M_Y_MULTIPLAYER && networkPlayerPedModel != PED_F_Y_MULTIPLAYER){
                            print("~BLIP_76~ ~y~Player Model Changed ~g~Player is a Modder");
                            ModderFound = true;
                            return;
                        }
                        int charammo, ammomax, gund;
                        if(IS_PED_IN_GROUP(networkPlayerPed)){
                            print("~BLIP_76~ ~y~Player is in a group ~g~Player is a modder");
                            ModderFound = true;
                        }
                        START_CHAR_FIRE(networkPlayerPed);
                        WAIT(2000);
                        if(!IS_CHAR_ON_FIRE(networkPlayerPed)){
                            START_CHAR_FIRE(networkPlayerPed);
                            WAIT(1200);
                            if(!IS_CHAR_ON_FIRE(networkPlayerPed)){  
                                print("~BLIP_76~ ~y~Fire Protection ~g~Player is a modder");
                                ModderFound = true;
                            }
                        }
                        if(!ModderFound) print("~BLIP_76~ ~r~Player doesn't have mods");
                        WAIT(1000);
                        ModderFound = false;
looks good bro
 
SCAN PLAYERS FOR MODS


So since alot of people have asked me how to scan players
for mods without sockstress's plugin and/or equivalent.
This is how I do it and works on most people. I chose common
protections to target. This 100% works and I use it in my menu Glitchinng.

What this does is first check for a modified player model, then checks for grouphack
protection, then sets them on fire and checks for fire protection. Prints feedback



Code:
                        Ped networkPlayerPedModel;
                        GET_CHAR_MODEL(networkPlayerPed, &networkPlayerPedModel);
                        if (networkPlayerPedModel != PED_M_Y_MULTIPLAYER && networkPlayerPedModel != PED_F_Y_MULTIPLAYER){
                            print("~BLIP_76~ ~y~Player Model Changed ~g~Player is a Modder");
                            ModderFound = true;
                            return;
                        }
                        int charammo, ammomax, gund;
                        if(IS_PED_IN_GROUP(networkPlayerPed)){
                            print("~BLIP_76~ ~y~Player is in a group ~g~Player is a modder");
                            ModderFound = true;
                        }
                        START_CHAR_FIRE(networkPlayerPed);
                        WAIT(2000);
                        if(!IS_CHAR_ON_FIRE(networkPlayerPed)){
                            START_CHAR_FIRE(networkPlayerPed);
                            WAIT(1200);
                            if(!IS_CHAR_ON_FIRE(networkPlayerPed)){  
                                print("~BLIP_76~ ~y~Fire Protection ~g~Player is a modder");
                                ModderFound = true;
                            }
                        }
                        if(!ModderFound) print("~BLIP_76~ ~r~Player doesn't have mods");
                        WAIT(1000);
                        ModderFound = false;
Or you just check for godmode. Also, every player is in a group. Thats why grouphack freezes people, because you are removing them from a group. No group = freeze
 
Good job maybe you can even use freeze gun and stuff like that stuff that are always on in md I never switch off protection lol
No cause you would possibly freeze non-modders
checking godmod and proof flags from player or vehicle would be gud too

Or you just check for godmode. Also, every player is in a group. Thats why grouphack freezes people, because you are removing them from a group. No group = freeze
If you two would have read the post this was for people who don't know how to do that or have ofw and can't use plugins. Btw this works 100% fine. If you got grouphack protection on this will return that native back true. I know this because I have TESTED it. I don't post non-sense. Try it out I promise you, it will print and on a randy it will print that they aren't a modder. I have used this in Glitchinng for months now. Simple and works 100% of the time. People usually have one of these protections on. Alot of people don't play with god mode because they are pilots or groundsmen. But they will still have basic protections enabled. This was mainly for PS3 users btw.
 
No cause you would possibly freeze non-modders



If you two would have read the post this was for people who don't know how to do that or have ofw and can't use plugins. Btw this works 100% fine. If you got grouphack protection on this will return that native back true. I know this because I have TESTED it. I don't post non-sense. Try it out I promise you, it will print and on a randy it will print that they aren't a modder. I have used this in Glitchinng for months now. Simple and works 100% of the time. People usually have one of these protections on. Alot of people don't play with god mode because they are pilots or groundsmen. But they will still have basic protections enabled. This was mainly for PS3 users btw.
True actually anyways good job keep it up I might see you soon
 
SCAN PLAYERS FOR MODS


So since alot of people have asked me how to scan players
for mods without sockstress's plugin and/or equivalent.
This is how I do it and works on most people. I chose common
protections to target. This 100% works and I use it in my menu Glitchinng.

What this does is first check for a modified player model, then checks for grouphack
protection, then sets them on fire and checks for fire protection. Prints feedback



Code:
                        Ped networkPlayerPedModel;
                        GET_CHAR_MODEL(networkPlayerPed, &networkPlayerPedModel);
                        if (networkPlayerPedModel != PED_M_Y_MULTIPLAYER && networkPlayerPedModel != PED_F_Y_MULTIPLAYER){
                            print("~BLIP_76~ ~y~Player Model Changed ~g~Player is a Modder");
                            ModderFound = true;
                            return;
                        }
                        int charammo, ammomax, gund;
                        if(IS_PED_IN_GROUP(networkPlayerPed)){
                            print("~BLIP_76~ ~y~Player is in a group ~g~Player is a modder");
                            ModderFound = true;
                        }
                        START_CHAR_FIRE(networkPlayerPed);
                        WAIT(2000);
                        if(!IS_CHAR_ON_FIRE(networkPlayerPed)){
                            START_CHAR_FIRE(networkPlayerPed);
                            WAIT(1200);
                            if(!IS_CHAR_ON_FIRE(networkPlayerPed)){  
                                print("~BLIP_76~ ~y~Fire Protection ~g~Player is a modder");
                                ModderFound = true;
                            }
                        }
                        if(!ModderFound) print("~BLIP_76~ ~r~Player doesn't have mods");
                        WAIT(1000);
                        ModderFound = false;
So this is why some ppl put everyone on fire and everyone dies. The problem i find with this is that i kick out modders doing that...abusers.
What you could change to is set them on fire, see if their health or armour goes down, do a compare and if it goes down, mark them as a non godmode player, then restore their health and armour so they dont die. The others can be marked as godmode on players.
 
No cause you would possibly freeze non-modders



If you two would have read the post this was for people who don't know how to do that or have ofw and can't use plugins. Btw this works 100% fine. If you got grouphack protection on this will return that native back true. I know this because I have TESTED it. I don't post non-sense. Try it out I promise you, it will print and on a randy it will print that they aren't a modder. I have used this in Glitchinng for months now. Simple and works 100% of the time. People usually have one of these protections on. Alot of people don't play with god mode because they are pilots or groundsmen. But they will still have basic protections enabled. This was mainly for PS3 users btw.
U can actually check if ppl have godmod on etc on normal console
 
So this is why some ppl put everyone on fire and everyone dies. The problem i find with this is that i kick out modders doing that...abusers.
What you could change to is set them on fire, see if their health or armour goes down, do a compare and if it goes down, mark them as a non godmode player, then restore their health and armour so they dont die. The others can be marked as godmode on players.
They'd be on fire even after restoring their health and i don't think u can use extinguish fire native on other players atleast so it will actually work
 
So this is why some ppl put everyone on fire and everyone dies. The problem i find with this is that i kick out modders doing that...abusers.
What you could change to is set them on fire, see if their health or armour goes down, do a compare and if it goes down, mark them as a non godmode player, then restore their health and armour so they dont die. The others can be marked as godmode on players.
Good idea and I guess its abusing but not really. Usually people only perform these types of checks when someone is fucking with them, its just an assurance thing. I didn't even knew you were still around m8
They'd be on fire even after restoring their health and i don't think u can use extinguish fire native on other players atleast so it will actually work
Honestly personaly idc if they are randys they will just respawn and go about their day. Not a huge deal tbh.
 
They'd be on fire even after restoring their health and i don't think u can use extinguish fire native on other players atleast so it will actually work
You can with these natives :

if(IS_CHAR_ON_FIRE(netplayer) EXTINGUISH_CHAR_FIRE(netplayer)
 
Good idea and I guess its abusing but not really. Usually people only perform these types of checks when someone is fucking with them, its just an assurance thing. I didn't even knew you were still around m8

Honestly personaly idc if they are randys they will just respawn and go about their day. Not a huge deal tbh.
I was not around..just felt like playing a bit again, been a longtiome since...
 
yeah but i really doubt it actually works
It does work, i use it in my protections. It would be better to add this to this to that source. I prefer non abusive modding. I can scan for Godmode in my Eboot, but for the ones that havent got a jailbroken console it could be better.
I do like scans for what others do but setting everyone on fire (even the innocents) is for me a bridge to far and is a bit selfish not to care about the non modders.
Nice work, just my oppinion on this.
 
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