Both in the spoiler!
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Credits: -
VezahMoDz
				
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public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}
^^ Not sure about these spoiler's thingy's! xD
PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}
		{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}
^^ Not sure about these spoiler's thingy's! xD
PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}
Credits: -
VezahMoDz
			
				Last edited by a moderator: 
			
		
	
										
										
											
	
										
									
								 
	 
	 
 
		

