Both in the spoiler!
Sign or login!
Credits: -
VezahMoDz
Sign or login!

public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}
^^ Not sure about these spoiler's thingy's! xD
PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}
^^ Not sure about these spoiler's thingy's! xD
PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}
Credits: -
VezahMoDz
Last edited by a moderator: