{{{TRANZIT}}}
GUNS CLIENT 1 + 2 + 3 +4
0x4C Ray Gun Mark II
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x1786997, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x178C19F, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x17919A7, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
0x29 SLDG HAMR
GUN 1
PS3.SetMemory(0x178118F, new byte[] {0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x1786997, new byte[] { 0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x178C19F, new byte[] { 0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x17919A7, new byte[] { 0x29, 0x29, 0x29, 0x29 });
0x4B The Krauss Refibrillator & Bowie Knife
GUN1
PS3.SetMemory(0x178118F, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x1786997, new byte[] {0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x178C19F, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x17919A7, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
0x44 Ray Gun
GUN1
PS3.SetMemory(0x178118F, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x1786997, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x178C19F, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x17919A7, new byte[] { 0x44, 0x44, 0x44, 0x44 });
0x4E Porter's X2 Ray Gun
GUN 2
PS3.SetMemory(0x17811C7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17869CF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17919DF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
0x42 War Machine
PS3.SetMemory(0x17811C7, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x17869CF, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x17919DF, new byte[] { 0x41, 0x41, 0x41, 0x41 });
0x3A Voice of Justice
PS3.SetMemory(0x17811C7, new byte[] {0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x17869CF, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x17919DF, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
0x10 Skullcrusher
PS3.SetMemory(0x17811C7, new byte[] {0x10, 0x10, 0x10, 0x10,});
PS3.SetMemory(0x17869CF, new byte[] {0x10, 0x10, 0x10, 0x10, });
PS3.SetMemory(0x178C1D7, new byte[] { 0x10, 0x10, 0x10, 0x10, });
PS3.SetMemory(0x17919DF, new byte[] { 0x10, 0x10, 0x10, 0x10, });
0x51 Monkey Bombs
PS3.SetMemory(0x17811FF, new byte[] {0x51, 0x51, 0x51, 0x51});
PS3.SetMemory(0x1786A07, new byte[] {0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x178C20F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x1791A17, new byte[] { 0x51, 0x51, 0x51, 0x51 });
0x52 EMP Grenades
PS3.SetMemory(0x17811FF, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1786A07, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x178C20F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1791A17, new byte[] { 0x52, 0x52, 0x52, 0x52 });
0x53 Claymore
PS3.SetMemory(0x17811FF, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x1786A07, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x178C20F, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x1791A17, new byte[] { 0x53, 0x53, 0x53, 0x53});
DE RISE
0x52 Ray Gun Mark II
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1786997, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x178C19F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x17919A7, new byte[] { 0x52, 0x52, 0x52, 0x52 });
0x4A Ray Gun
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x1786997, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x178C19F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x17919A7, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
0x2D SLDG HAMR
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x1786997, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x178C19F, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x17919A7, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
0x2A Lamentation
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x1786997, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x178C19F, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x17919A7, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
0x4E Sliquifier
GUN2
PS3.SetMemory(0x17811C7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17869CF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17919DF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
0x5A The Krauss Refibrillator
PS3.SetMemory(0x17811C7, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x17869CF, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x17919DF, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
0x1C AN-94
PS3.SetMemory(0x17811C7, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x17869CF, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x178C1D7, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x17919DF, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
0x0A Predictive Death Wish 57000
PS3.SetMemory(0x17811C7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
PS3.SetMemory(0x17869CF, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A} );
PS3.SetMemory(0x17919DF, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
BURIED
GUN 1
0x47 PARALYZER
0x48 PETRIFIER
PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178118F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x1786997, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C19F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919A7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
0x4A PORTER'S MARK II RAY GUN
PS3.SetMemory(0x178118F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x1786997, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x178C19F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x17919A7, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
0x51 THE KRAUSS REFIBRILLATOR
PS3.SetMemory(0x178118F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x1786997, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x178C19F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x17919A7, new byte[] { 0x51, 0x51, 0x51, 0x51 });
0x49 RAY GUN MARK II
PS3.SetMemory(0x178118F, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x1786997, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x178C19F, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x17919A7, new byte[] { 0x49, 0x49, 0x49, 0x49 });
GUN 2
0x3E WAR MACHINE
PS3.SetMemory(0x17811C7, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x17869CF, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x17919DF, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
0x27 DEAD SPECIMEN REACTOR 5000
PS3.SetMemory(0x17811C7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17869CF, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17919DF, new byte[] { 0x27, 0x27, 0x27, 0x27 });
0x22 LAMENTATION
PS3.SetMemory(0x17811C7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17869CF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17919DF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
0x4E TIME BOMB
PS3.SetMemory(0x17811FF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x1786A07, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C20F, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x1791A17, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E});
MOTD
0x3C RAY GUN MARK II
PS3.SetMemory(0x178118F, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x1786997, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x178C19F, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x17919A7, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
0x34 BLUNDERGAT
PS3.SetMemory(0x178118F, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x1786997, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x178C19F, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x17919A7, new byte[] { 0x34, 0x34, 0x34, 0x34 });
0x33 DEATH MACHINE
PS3.SetMemory(0x178118F, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x1786997, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x178C19F, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x17919A7, new byte[] { 0x33, 0x33, 0x33, 0x33 });
0x35 ACID GAT
PS3.SetMemory(0x178118F, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x1786997, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x178C19F, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x17919A7, new byte[] { 0x35, 0x35, 0x35, 0x35 });
GUN 2
PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });
0x38 THE SWEEPER
PS3.SetMemory(0x17811C7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17869CF, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919DF, new byte[] { 0x48, 0x48, 0x48, 0x48 });
0x37 MEAT GRINDER
PS3.SetMemory(0x17811C7, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x17869CF, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x17919DF, new byte[] { 0x37, 0x37, 0x37, 0x37 });
0x22 M1911
PS3.SetMemory(0x17811C7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17869CF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17919DF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
0x1F DEAD SPECIMEN REACTOR 5000
PS3.SetMemory(0x17811C7, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x17869CF, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x178C1D7, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x17919DF, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
ORIGIN
0x42 RAY GUN MARK II
PS3.SetMemory(0x178118F, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x1786997, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x178C19F, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x17919A7, new byte[] { 0x42, 0x42, 0x42, 0x42 });
0x45 STAFF OF WIND
PS3.SetMemory(0x178118F, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x1786997, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x178C19F, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x17919A7, new byte[] { 0x45, 0x45, 0x45, 0x45 });
0x46 STAFF OF FIRE
PS3.SetMemory(0x178118F, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x1786997, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x178C19F, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x17919A7, new byte[] { 0x46, 0x46, 0x46, 0x46 });
0x47 STAFF OF LIGHTNING
PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });
0x48 STAFF OF ICE
PS3.SetMemory(0x178118F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x1786997, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C19F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919A7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
0x25 LAMENTATION
PS3.SetMemory(0x178118F, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x1786997, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x178C19F, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x17919A7, new byte[] { 0x25, 0x25, 0x25, 0x25 });
0x27 SLDG HAMR
PS3.SetMemory(0x178118F, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x1786997, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x178C19F, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17919A7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
0x3D BOOMHILDA
PS3.SetMemory(0x01CB7BF8, new byte[] { 0x40, 0x40, 0x40, 0x40 });
PS3.SetMemory(0x1786997, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D });
PS3.SetMemory(0x178C19F, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D });
PS3.SetMemory(0x17919A7, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D});
Creidts: CHRISMODz69
GUNS CLIENT 1 + 2 + 3 +4
0x4C Ray Gun Mark II
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x1786997, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x178C19F, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x17919A7, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
0x29 SLDG HAMR
GUN 1
PS3.SetMemory(0x178118F, new byte[] {0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x1786997, new byte[] { 0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x178C19F, new byte[] { 0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x17919A7, new byte[] { 0x29, 0x29, 0x29, 0x29 });
0x4B The Krauss Refibrillator & Bowie Knife
GUN1
PS3.SetMemory(0x178118F, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x1786997, new byte[] {0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x178C19F, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x17919A7, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
0x44 Ray Gun
GUN1
PS3.SetMemory(0x178118F, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x1786997, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x178C19F, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x17919A7, new byte[] { 0x44, 0x44, 0x44, 0x44 });
0x4E Porter's X2 Ray Gun
GUN 2
PS3.SetMemory(0x17811C7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17869CF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17919DF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
0x42 War Machine
PS3.SetMemory(0x17811C7, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x17869CF, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x17919DF, new byte[] { 0x41, 0x41, 0x41, 0x41 });
0x3A Voice of Justice
PS3.SetMemory(0x17811C7, new byte[] {0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x17869CF, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x17919DF, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
0x10 Skullcrusher
PS3.SetMemory(0x17811C7, new byte[] {0x10, 0x10, 0x10, 0x10,});
PS3.SetMemory(0x17869CF, new byte[] {0x10, 0x10, 0x10, 0x10, });
PS3.SetMemory(0x178C1D7, new byte[] { 0x10, 0x10, 0x10, 0x10, });
PS3.SetMemory(0x17919DF, new byte[] { 0x10, 0x10, 0x10, 0x10, });
0x51 Monkey Bombs
PS3.SetMemory(0x17811FF, new byte[] {0x51, 0x51, 0x51, 0x51});
PS3.SetMemory(0x1786A07, new byte[] {0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x178C20F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x1791A17, new byte[] { 0x51, 0x51, 0x51, 0x51 });
0x52 EMP Grenades
PS3.SetMemory(0x17811FF, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1786A07, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x178C20F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1791A17, new byte[] { 0x52, 0x52, 0x52, 0x52 });
0x53 Claymore
PS3.SetMemory(0x17811FF, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x1786A07, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x178C20F, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x1791A17, new byte[] { 0x53, 0x53, 0x53, 0x53});
DE RISE
0x52 Ray Gun Mark II
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1786997, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x178C19F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x17919A7, new byte[] { 0x52, 0x52, 0x52, 0x52 });
0x4A Ray Gun
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x1786997, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x178C19F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x17919A7, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
0x2D SLDG HAMR
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x1786997, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x178C19F, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x17919A7, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
0x2A Lamentation
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x1786997, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x178C19F, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x17919A7, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
0x4E Sliquifier
GUN2
PS3.SetMemory(0x17811C7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17869CF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17919DF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
0x5A The Krauss Refibrillator
PS3.SetMemory(0x17811C7, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x17869CF, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x17919DF, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
0x1C AN-94
PS3.SetMemory(0x17811C7, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x17869CF, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x178C1D7, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x17919DF, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
0x0A Predictive Death Wish 57000
PS3.SetMemory(0x17811C7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
PS3.SetMemory(0x17869CF, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A} );
PS3.SetMemory(0x17919DF, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
BURIED
GUN 1
0x47 PARALYZER
0x48 PETRIFIER
PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178118F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x1786997, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C19F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919A7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
0x4A PORTER'S MARK II RAY GUN
PS3.SetMemory(0x178118F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x1786997, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x178C19F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x17919A7, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
0x51 THE KRAUSS REFIBRILLATOR
PS3.SetMemory(0x178118F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x1786997, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x178C19F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x17919A7, new byte[] { 0x51, 0x51, 0x51, 0x51 });
0x49 RAY GUN MARK II
PS3.SetMemory(0x178118F, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x1786997, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x178C19F, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x17919A7, new byte[] { 0x49, 0x49, 0x49, 0x49 });
GUN 2
0x3E WAR MACHINE
PS3.SetMemory(0x17811C7, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x17869CF, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x17919DF, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
0x27 DEAD SPECIMEN REACTOR 5000
PS3.SetMemory(0x17811C7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17869CF, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17919DF, new byte[] { 0x27, 0x27, 0x27, 0x27 });
0x22 LAMENTATION
PS3.SetMemory(0x17811C7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17869CF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17919DF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
0x4E TIME BOMB
PS3.SetMemory(0x17811FF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x1786A07, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C20F, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x1791A17, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E});
MOTD
0x3C RAY GUN MARK II
PS3.SetMemory(0x178118F, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x1786997, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x178C19F, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x17919A7, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
0x34 BLUNDERGAT
PS3.SetMemory(0x178118F, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x1786997, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x178C19F, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x17919A7, new byte[] { 0x34, 0x34, 0x34, 0x34 });
0x33 DEATH MACHINE
PS3.SetMemory(0x178118F, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x1786997, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x178C19F, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x17919A7, new byte[] { 0x33, 0x33, 0x33, 0x33 });
0x35 ACID GAT
PS3.SetMemory(0x178118F, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x1786997, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x178C19F, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x17919A7, new byte[] { 0x35, 0x35, 0x35, 0x35 });
GUN 2
PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });
0x38 THE SWEEPER
PS3.SetMemory(0x17811C7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17869CF, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919DF, new byte[] { 0x48, 0x48, 0x48, 0x48 });
0x37 MEAT GRINDER
PS3.SetMemory(0x17811C7, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x17869CF, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x17919DF, new byte[] { 0x37, 0x37, 0x37, 0x37 });
0x22 M1911
PS3.SetMemory(0x17811C7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17869CF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17919DF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
0x1F DEAD SPECIMEN REACTOR 5000
PS3.SetMemory(0x17811C7, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x17869CF, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x178C1D7, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x17919DF, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
ORIGIN
0x42 RAY GUN MARK II
PS3.SetMemory(0x178118F, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x1786997, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x178C19F, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x17919A7, new byte[] { 0x42, 0x42, 0x42, 0x42 });
0x45 STAFF OF WIND
PS3.SetMemory(0x178118F, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x1786997, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x178C19F, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x17919A7, new byte[] { 0x45, 0x45, 0x45, 0x45 });
0x46 STAFF OF FIRE
PS3.SetMemory(0x178118F, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x1786997, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x178C19F, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x17919A7, new byte[] { 0x46, 0x46, 0x46, 0x46 });
0x47 STAFF OF LIGHTNING
PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });
0x48 STAFF OF ICE
PS3.SetMemory(0x178118F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x1786997, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C19F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919A7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
0x25 LAMENTATION
PS3.SetMemory(0x178118F, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x1786997, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x178C19F, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x17919A7, new byte[] { 0x25, 0x25, 0x25, 0x25 });
0x27 SLDG HAMR
PS3.SetMemory(0x178118F, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x1786997, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x178C19F, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17919A7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
0x3D BOOMHILDA
PS3.SetMemory(0x01CB7BF8, new byte[] { 0x40, 0x40, 0x40, 0x40 });
PS3.SetMemory(0x1786997, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D });
PS3.SetMemory(0x178C19F, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D });
PS3.SetMemory(0x17919A7, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D});
Creidts: CHRISMODz69