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PS3 Black ops 2 zombie weapon list

☆★CHRISMODz69®☆★

Active Poster
Active Member
{{{TRANZIT}}}

GUNS CLIENT 1 + 2 + 3 +4
0x4C Ray Gun Mark II
GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x1786997, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x178C19F, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });
PS3.SetMemory(0x17919A7, new byte[] { 0x4C, 0x4C, 0x4C, 0x4C });

0x29 SLDG HAMR
GUN 1
PS3.SetMemory(0x178118F, new byte[] {0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x1786997, new byte[] { 0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x178C19F, new byte[] { 0x29, 0x29, 0x29, 0x29 });
PS3.SetMemory(0x17919A7, new byte[] { 0x29, 0x29, 0x29, 0x29 });

0x4B The Krauss Refibrillator & Bowie Knife
GUN1
PS3.SetMemory(0x178118F, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x1786997, new byte[] {0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x178C19F, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });
PS3.SetMemory(0x17919A7, new byte[] { 0x4B, 0x4B, 0x4B, 0x4B });

0x44 Ray Gun
GUN1

PS3.SetMemory(0x178118F, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x1786997, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x178C19F, new byte[] { 0x44, 0x44, 0x44, 0x44 });
PS3.SetMemory(0x17919A7, new byte[] { 0x44, 0x44, 0x44, 0x44 });

0x4E Porter's X2 Ray Gun
GUN 2

PS3.SetMemory(0x17811C7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17869CF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17919DF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });

0x42 War Machine

PS3.SetMemory(0x17811C7, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x17869CF, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x41, 0x41, 0x41, 0x41 });
PS3.SetMemory(0x17919DF, new byte[] { 0x41, 0x41, 0x41, 0x41 });

0x3A Voice of Justice

PS3.SetMemory(0x17811C7, new byte[] {0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x17869CF, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });
PS3.SetMemory(0x17919DF, new byte[] { 0x3A, 0x3A, 0x3A, 0x3A });

0x10 Skullcrusher

PS3.SetMemory(0x17811C7, new byte[] {0x10, 0x10, 0x10, 0x10,});
PS3.SetMemory(0x17869CF, new byte[] {0x10, 0x10, 0x10, 0x10, });
PS3.SetMemory(0x178C1D7, new byte[] { 0x10, 0x10, 0x10, 0x10, });
PS3.SetMemory(0x17919DF, new byte[] { 0x10, 0x10, 0x10, 0x10, });



0x51 Monkey Bombs

PS3.SetMemory(0x17811FF, new byte[] {0x51, 0x51, 0x51, 0x51});
PS3.SetMemory(0x1786A07, new byte[] {0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x178C20F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x1791A17, new byte[] { 0x51, 0x51, 0x51, 0x51 });

0x52 EMP Grenades

PS3.SetMemory(0x17811FF, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1786A07, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x178C20F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1791A17, new byte[] { 0x52, 0x52, 0x52, 0x52 });

0x53 Claymore
PS3.SetMemory(0x17811FF, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x1786A07, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x178C20F, new byte[] { 0x53, 0x53, 0x53, 0x53 });
PS3.SetMemory(0x1791A17, new byte[] { 0x53, 0x53, 0x53, 0x53});

DE RISE

0x52 Ray Gun Mark II

GUN 1
PS3.SetMemory(0x178118F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x1786997, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x178C19F, new byte[] { 0x52, 0x52, 0x52, 0x52 });
PS3.SetMemory(0x17919A7, new byte[] { 0x52, 0x52, 0x52, 0x52 });

0x4A Ray Gun
GUN 1

PS3.SetMemory(0x178118F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x1786997, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x178C19F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x17919A7, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });

0x2D SLDG HAMR

GUN 1

PS3.SetMemory(0x178118F, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x1786997, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x178C19F, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });
PS3.SetMemory(0x17919A7, new byte[] { 0x2D, 0x2D, 0x2D, 0x2D });

0x2A Lamentation
GUN 1

PS3.SetMemory(0x178118F, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x1786997, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x178C19F, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });
PS3.SetMemory(0x17919A7, new byte[] { 0x2A, 0x2A, 0x2A, 0x2A });

0x4E Sliquifier
GUN2

PS3.SetMemory(0x17811C7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17869CF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x17919DF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });

0x5A The Krauss Refibrillator

PS3.SetMemory(0x17811C7, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x17869CF, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });
PS3.SetMemory(0x17919DF, new byte[] { 0x5A, 0x5A, 0x5A, 0x5A });

0x1C AN-94

PS3.SetMemory(0x17811C7, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x17869CF, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x178C1D7, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });
PS3.SetMemory(0x17919DF, new byte[] { 0x1C, 0x1C, 0x1C, 0x1C });

0x0A Predictive Death Wish 57000

PS3.SetMemory(0x17811C7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
PS3.SetMemory(0x17869CF, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });
PS3.SetMemory(0x178C1D7, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A} );
PS3.SetMemory(0x17919DF, new byte[] { 0x0A, 0x0A, 0x0A, 0x0A });

BURIED

GUN 1

0x47 PARALYZER
0x48 PETRIFIER

PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });


PS3.SetMemory(0x178118F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x1786997, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C19F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919A7, new byte[] { 0x48, 0x48, 0x48, 0x48 });

0x4A PORTER'S MARK II RAY GUN

PS3.SetMemory(0x178118F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x1786997, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x178C19F, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });
PS3.SetMemory(0x17919A7, new byte[] { 0x4A, 0x4A, 0x4A, 0x4A });

0x51 THE KRAUSS REFIBRILLATOR

PS3.SetMemory(0x178118F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x1786997, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x178C19F, new byte[] { 0x51, 0x51, 0x51, 0x51 });
PS3.SetMemory(0x17919A7, new byte[] { 0x51, 0x51, 0x51, 0x51 });

0x49 RAY GUN MARK II

PS3.SetMemory(0x178118F, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x1786997, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x178C19F, new byte[] { 0x49, 0x49, 0x49, 0x49 });
PS3.SetMemory(0x17919A7, new byte[] { 0x49, 0x49, 0x49, 0x49 });

GUN 2

0x3E WAR MACHINE
PS3.SetMemory(0x17811C7, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x17869CF, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x178C1D7, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });
PS3.SetMemory(0x17919DF, new byte[] { 0x3E, 0x3E, 0x3E, 0x3E });

0x27 DEAD SPECIMEN REACTOR 5000

PS3.SetMemory(0x17811C7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17869CF, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17919DF, new byte[] { 0x27, 0x27, 0x27, 0x27 });

0x22 LAMENTATION


PS3.SetMemory(0x17811C7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17869CF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17919DF, new byte[] { 0x22, 0x22, 0x22, 0x22 });

0x4E TIME BOMB

PS3.SetMemory(0x17811FF, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x1786A07, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x178C20F, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E });
PS3.SetMemory(0x1791A17, new byte[] { 0x4E, 0x4E, 0x4E, 0x4E});

MOTD

0x3C RAY GUN MARK II

PS3.SetMemory(0x178118F, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x1786997, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x178C19F, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });
PS3.SetMemory(0x17919A7, new byte[] { 0x3C, 0x3C, 0x3C, 0x3C });

0x34 BLUNDERGAT

PS3.SetMemory(0x178118F, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x1786997, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x178C19F, new byte[] { 0x34, 0x34, 0x34, 0x34 });
PS3.SetMemory(0x17919A7, new byte[] { 0x34, 0x34, 0x34, 0x34 });

0x33 DEATH MACHINE

PS3.SetMemory(0x178118F, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x1786997, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x178C19F, new byte[] { 0x33, 0x33, 0x33, 0x33 });
PS3.SetMemory(0x17919A7, new byte[] { 0x33, 0x33, 0x33, 0x33 });

0x35 ACID GAT

PS3.SetMemory(0x178118F, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x1786997, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x178C19F, new byte[] { 0x35, 0x35, 0x35, 0x35 });
PS3.SetMemory(0x17919A7, new byte[] { 0x35, 0x35, 0x35, 0x35 });

GUN 2


PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });

0x38 THE SWEEPER

PS3.SetMemory(0x17811C7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17869CF, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919DF, new byte[] { 0x48, 0x48, 0x48, 0x48 });

0x37 MEAT GRINDER


PS3.SetMemory(0x17811C7, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x17869CF, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x37, 0x37, 0x37, 0x37 });
PS3.SetMemory(0x17919DF, new byte[] { 0x37, 0x37, 0x37, 0x37 });

0x22 M1911


PS3.SetMemory(0x17811C7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17869CF, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x178C1D7, new byte[] { 0x22, 0x22, 0x22, 0x22 });
PS3.SetMemory(0x17919DF, new byte[] { 0x22, 0x22, 0x22, 0x22 });

0x1F DEAD SPECIMEN REACTOR 5000

PS3.SetMemory(0x17811C7, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x17869CF, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x178C1D7, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });
PS3.SetMemory(0x17919DF, new byte[] { 0x1F, 0x1F, 0x1F, 0x1F });

ORIGIN
0x42 RAY GUN MARK II

PS3.SetMemory(0x178118F, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x1786997, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x178C19F, new byte[] { 0x42, 0x42, 0x42, 0x42 });
PS3.SetMemory(0x17919A7, new byte[] { 0x42, 0x42, 0x42, 0x42 });

0x45 STAFF OF WIND

PS3.SetMemory(0x178118F, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x1786997, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x178C19F, new byte[] { 0x45, 0x45, 0x45, 0x45 });
PS3.SetMemory(0x17919A7, new byte[] { 0x45, 0x45, 0x45, 0x45 });

0x46 STAFF OF FIRE


PS3.SetMemory(0x178118F, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x1786997, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x178C19F, new byte[] { 0x46, 0x46, 0x46, 0x46 });
PS3.SetMemory(0x17919A7, new byte[] { 0x46, 0x46, 0x46, 0x46 });

0x47 STAFF OF LIGHTNING

PS3.SetMemory(0x178118F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x1786997, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x178C19F, new byte[] { 0x47, 0x47, 0x47, 0x47 });
PS3.SetMemory(0x17919A7, new byte[] { 0x47, 0x47, 0x47, 0x47 });

0x48 STAFF OF ICE

PS3.SetMemory(0x178118F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x1786997, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x178C19F, new byte[] { 0x48, 0x48, 0x48, 0x48 });
PS3.SetMemory(0x17919A7, new byte[] { 0x48, 0x48, 0x48, 0x48 });

0x25 LAMENTATION


PS3.SetMemory(0x178118F, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x1786997, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x178C19F, new byte[] { 0x25, 0x25, 0x25, 0x25 });
PS3.SetMemory(0x17919A7, new byte[] { 0x25, 0x25, 0x25, 0x25 });

0x27 SLDG HAMR

PS3.SetMemory(0x178118F, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x1786997, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x178C19F, new byte[] { 0x27, 0x27, 0x27, 0x27 });
PS3.SetMemory(0x17919A7, new byte[] { 0x27, 0x27, 0x27, 0x27 });

0x3D BOOMHILDA

PS3.SetMemory(0x01CB7BF8, new byte[] { 0x40, 0x40, 0x40, 0x40 });
PS3.SetMemory(0x1786997, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D });
PS3.SetMemory(0x178C19F, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D });
PS3.SetMemory(0x17919A7, new byte[] { 0x3D, 0x3D, 0x3D, 0x3D});

Creidts: CHRISMODz69
 
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