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PS3 C# PlayFX & Earthquake 1.24

:*ßєєя๖ۣۜFєαя๖ۣۜMσ∂z

Active Poster
Active Member
Both in the spoiler!
Sign or login! :)


public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}

^^ Not sure about these spoiler's thingy's! xD

PlayFX:
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}

Credits: -
VezahMoDz
 
Last edited by a moderator:
updated


Code:
[spoiler] Your Message [/spoiler]
 
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