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Console ID's Discussion

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You won't generate a valid CID from a generator. The CID is composed of 32 hexadecimal digits followed by 32 null digits, you actually only need to generate a valid 16 hexadecimal digit as the first 16 digits of CID doesn't need to be change, so as the last 32. That leaves you with 1.8 x 10^19 possible combinations. There are actually more variables you need to consider, but basically, If there are 100 million (I'm just rounding up) sold PS3 consoles, we can assume there are 100 million valid CIDs. 100 million = 1 x 10^8, which means, the odds of you getting a valid randomly generated console ID is lower than 0,555555556 x 10^-11 or 0,00000000000555555556. The odds of you winning the lottery are 1 in 175,711,536 or 0,000000006.

It's more likely for you to win the lottery than to generate a valid CID.

Since my suggestion doesn't seem to be getting the staff attention, I'll just link it here: http://consolecrunch.com/threads/console-ids.509/#post-3986
 
maybe by making a private id section
The second 2 or more simultaneous logins happen from different ips, the second an idps is no longer private, no matter how stealth u try to be. Actually on our systems we always implement token revocation, so either first or last login is the only granted. Sony owns some of the most brillliant minds on paycheck, so id say its not a mistake but they rather tracking users/ips/macs before ban than direct revocation. If that changes, idps sharing is game over. My tip over scene would be mantaining a common public proxy, but even then a single unmodified system cant keep alive two logins at once. Only true single console single user logins are safe from detection and therefore ban. Even if u generate an idps by yourself, calculate chances of of hitting a valid, nonbanned and unused one. If owner logs in while u do, nothing is solved but owner is screwed. Just my two cents.
 
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