Xbox GTA IV/TBOGT MDv13 SuperAdmin [RELEASE]

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Aki_FINx

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Aug 12, 2017
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100% untrue I know of two different people who have working decompilers for IV. SC-CL is a shitty compiler I am sorry but I do thank Alex for bringing us the first working compiler. But SCCL works alot better because SC-CL limited you of alot of things like cases for example. We have alot more figured out about this game than everyone thinks.
SC-CL is actually 100x better compiler than scocl
 

FBModderFresh

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Sep 10, 2015
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I find it funny that yous 'studied' a dead menu why waste time and effort into it just make a new menu and look forward to the game
 
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coldmurda

Member
Nov 14, 2013
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you are right
I studied this topic. Sco files from 1 year
How to decompress and decompiler
SCO
I succeeded in decompressing and I did not succeed in decompiler

I contacted the developer of the sco compiler tool. Alexander

He told me I can't make a decompiler for sco files because of compiler level
After programming Script and Compiler to Sco and compress
You cannot decrypt it even if you decompress
The codes will disappear

I stopped my studies on this topic

What was leaked from files is Source code v11 and v13 only and the bugs that you talked about was fixed in v13.2

This isn't worth studying for the simple minded. AlexanderBlade has said that a few times, but he's mostly wrong. What he probably means is all symbol names are lost (variables, functions, structures). Scocl is also such a broken compiler you'll end up with garbage decompiled code anyway. Cleaning that up is cumbersome, but it's logically valid.

The part you said about "you cannot decrypt even if you decompress" is nonsense. The crypto and compression is well documented. Things don't magically get deleted, otherwise the GTA engine wouldn't be able to interpret the byte code.
 

Aki_FINx

Member
Aug 12, 2017
90
47
78
This isn't worth studying for the simple minded. AlexanderBlade has said that a few times, but he's mostly wrong. What he probably means is all symbol names are lost (variables, functions, structures). Scocl is also such a broken compiler you'll end up with garbage decompiled code anyway. Cleaning that up is cumbersome, but it's logically valid.

The part you said about "you cannot decrypt even if you decompress" is nonsense. The crypto and compression is well documented. Things don't magically get deleted, otherwise the GTA engine wouldn't be able to interpret the byte code.
shata fakaup
 
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